Home › News & Articles › GoldenEye 007 is now 100% decompiled, nine years …
GoldenEye 007 is now 100% decompiled, nine years after the project began
Preservation

GoldenEye 007 is now 100% decompiled, nine years after the project began

RetroVault Team 20 Aug 2026 205 views 0 comments
The community-driven n64decomp project has finished turning the 1997 cult FPS's binary code into readable C source, paving the way for native PC ports and all-new mods.

Nine years after the project began, the n64decomp team announced on August 19, 2026 that it has fully decompiled GoldenEye 007, Rare's cult FPS released on the Nintendo 64 in 1997. Led by developer KholdFuzion with help from dozens of contributors including Trevor, Bethany, AxDoomer and Ryan Dwyer, the team rebuilt the game's C source code from its original binary across all three versions - US, Japanese and PAL - with a perfect bit-for-bit match.

Unlike a simple disassembly, a decompilation turns machine code back into instructions a human can read and edit, similar to recovering a building's original blueprints from the finished structure. The result isn't a pirated game or a hacked ROM: it's a fully reconstructed codebase that any developer can now compile, study and build upon.

The door opens to native PC ports and previously impossible mods

This complete decompilation is a game-changer for the community: it opens the door to native PC ports that no longer rely on an emulator, high-resolution graphics mods, and entirely new creations built on the game's engine. A PC port using this codebase is already being tested, though no release date has been announced yet. Contributor Graslu00 believes PC ports are now "inevitable," while urging the community to highlight serious projects over rushed ones - a remark that echoes the mixed reception of a recent AI-assisted recompilation of the game's cancelled Xbox 360 version.

This new source code foundation also opens the door to an entirely hand-made "recomp," currently being discussed within the community, to bring the game to modern platforms without relying on emulation or automated tools.

Source: Time Extension

Comments (0)

Leave a comment

0 / 600
Be the first to comment on this article!