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MediEvil Recomp hits version 1.0: Mod Hub, libretro shaders and still zero AI
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MediEvil Recomp hits version 1.0: Mod Hub, libretro shaders and still zero AI

RetroVault Team 07 Nov 2026 90 views 0 comments
The recompilation of PS1 MediEvil for Windows, macOS and Linux reaches 1.0, with ShaderMod, a Mod Hub, an asset pack editor and audio, video and controller fixes.

A month after its beta, the recompilation of the original PlayStation MediEvil reaches version 1.0. The project is led by DerpPrincess and flaffymg, who also built the PS1 recompilation tool RecompOne, and its authors again state that no generative AI was used in its development. It runs on Windows, macOS and Linux.

The game itself is not included: you need your own copy of PS1 MediEvil (the current release is based on the North American edition), from which the tool extracts files and assets. That is what keeps the project on the right side of the law, and it is the only requirement listed in the article announcing it.

What 1.0 changes

Version 1.0 brings stability improvements and fixes for analogue sticks, audio playback and FMV videos. Most notably it adds ShaderMod, which supports slang/libretro shader presets, a Mod Hub to browse and install mods, asset packs and shaders, and an in-game Asset Pack Editor. Widescreen support and higher frame rates, already present since the beta, remain.

To play: download the build for your system from the version 1.0 page on GitHub, then launch it and point it to your game image; the setup guide and the full changelog are on that same page.

Source: Time Extension

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