Romhack.ing Disables AI-Translated Patch Downloads Following The Langrisser V Controversy
The Romhack.ing platform has decided to suspend downloads for AI-translated patches, following the controversy surrounding the English patch for Langrisser V on PS1. Translator nE0sIghT had openly admitted to having no knowledge of Japanese and relying entirely on AI models, with no human proofreading pass involved. Downloads remain available on request for those wishing to use these patches as a base for a fully human translation, which the platform states was the intended use from the start.
In its statement, Romhack.ing noted: "After hearing feedback, we disabled downloads for machine-translated content. It is not our intent to go into AI discourse." The decision was welcomed by a large part of the fan translation community, which has grown increasingly concerned about the risks of automated translations for underrepresented languages - particularly Japanese, whose elliptical constructions require human interpretation that current AI models struggle to provide.
A clear signal from the community: quality over quantity, even in the age of AI.
This is not an isolated case: the scene had already debated an AI patch for Segagaga, and a "non-AI" translation of Xenosaga I & II on DS was explicitly labeled as such to stand apart from this trend. The core question remains open: if classic Japanese games are only accessible through variable-quality machine translations, is it better to make them immediately available or wait for a reliable human version? Romhack.ing, for now, has clearly come down on the side of the latter. Source: Time Extension