Cameltry
Synopsis
As you can guess by looking at the screenshot, this involves orienting a maze in such a way as to make the ball fall towards the finish line before the countdown ends. After the first level it gets complicated; there are breakable bricks if you go fast enough, bricks that penalize your time and the possibility of jumping or accelerating along the edges.
I must say that I couldn't go any further as the manipulation without the original hardware is not obvious (probably an Arkanoid-style cylinder).
I imagine that we can correct this defect if we are motivated to test this rather original game.
As for the soundscape, it borrows everything from Stéphanie's "like a hurricane" type of music or from a Commodore 64, it is ultimately rather fortunate that it is discreet.
Developer
Taito
Publisher
Taito
Players
1-2
Taille
458.77 KB
Available versions
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