DoDonPachi Resurrection
Synopsis
After the great and beautiful death of Dai Ou Jou, it is a Great Resurrection that we have here.
The version initially released having very quickly presented weaknesses (questionable balancing, counter stop at 99 billion before the end of the first loop by the Japanese "pros"...) a version 1.5 was announced immediately and provided free of charge to any owner of 1.0 who returned the pcb to CAVE.
In order to make up for the fans' frustration following the DaiOuJou which had left the green helicopter behind, here, the return of our three favorite ships:
- The red ship and its big laser which helps well against bosses, but does not have exemplary mobility nor a phenomenal ability to clear the screen.
- The green helicopter, homogeneous and maneuverable, which keeps its adjustable turrets allowing the 'shot' to sweep the screen to the left or right depending on the direction of movement of the ship.
- The blue watering can, which covers the screen with its supersonic pellets, which helps considerably during levels, but can make bosses a little slower to die.
After selecting the ship, comes the selection of a 'game mode' to choose from 3. The first two have been available since the game was released, the third can be unlocked via a small manipulation as follows:
Put in a credit.
Hold ABD (yes, yes, D ^^) on player 2 and enter the following series on the controls of player 1:
B, C, B, A, D, down, up, A, A, D, D, C, C, B, B, left, left, A, right, left, left, left
A little voice will confirm the successful activation of the new mode.
Here are the modes:
- BOMB: Usual DDP shots (shot by tapping, laser by holding the button), the notable difference being in the bombs, which are now 'AUTO', which considerably helps survival. Note that the effect of the autobomb is shorter and less destructive than that of a bomb triggered manually by the player.
- POWER: no bombs. Zero, nothing, nada. On the other hand, there are two firing modes, 'NORMAL' and 'BOOST'. You change mode with the second button (normally the bomb button). BOOST mode offers a more powerful shot but slower movement. It should be noted that when you destroy a 'bomb carrier' and collect the bonus, the player acquires an auto-bomb.
- STRONG: a mix of the first two, we'll say. The bomb stock is the same as normal, but the shot is as powerful as that of the power-BOOST.
Next comes the choice of button configuration:
Shot - bomb - autofire - hyper
or
Shot - bomb - hyper - autofire
Developer
Cave
Publisher
AMI
Players
1-2
Taille
35.04 MB
Available versions
Download your preferred version below
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