Dungeon Master
Synopsis
Dungeon Master set several new standards for role-playing games and computer games in general. Dungeon Master was a real-time game instead of the traditional turn-based approach that had prevailed up until that point. Instead of using text commands to interact with the environment, players directly manipulated objects and the environment by clicking the mouse in the zoomed-in first-person view.
Abstract Dungeons and Dragons style experience points and levels were eschewed in favor of a system where character skills were improved directly through their use. He also introduced new methods of control, including the spellcasting system, which involved learning sequences of runes representing the form and function of a spell's effect. For example, a fireball spell was created by mixing the fire symbol with the wing symbol. This type of attention to detail and focus on the user interface was typical of the game and helped create a sense of craftsmanship and ingenuity that was often captivating. Other immersion factors were the then-revolutionary use of sound effects to indicate the presence of a creature nearby and dynamic (primitive) lighting.
Developer
FTL Games
Publisher
Psygnosis
Players
1
Taille
614 KB
Format
ZIP
Available versions
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