Escape from the Mindmaster
Synopsis
You have been kidnapped and find yourself in a huge maze monitored by the Mindmaster, who tests your intelligence, reflexes and agility. To save humanity, navigate six mazes collecting colorful pegs to insert into the corresponding holes. Watch out for the Alien Stalker: if it hits you, you lose a chance. From the second labyrinth, force fields also inflict losses, and from the fourth, some doors are one-way. Skill tests punctuate mazes 1 to 5: agility, reflexes, memory, dexterity and coordination, earning points. Each maze starts with 60 points, deducted over time, to which are added the points from the tests. Lose all your chances or complete the sixth maze to get your final score and the Mindmaster's opinion of you and humanity. On the Atari 2600, the left switch sets the number of chances (A=5, B=9) and the right switches the speed of the Alien Stalker (A=fast, B=slow).
Developer
Starpath
Publisher
Starpath
Players
1
Taille
8.25 KB
Format
BIN
Available versions
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