Hypnotizing
Synopsis
[Unreleased 1983] puzzle game -- move rows and columns of squares to line up matching colors.
While experimenting with Intellivision graphics, someone in the Design & Development department came up with a kaleidoscopic effect using sequenced GRAM. VP of Applications Software Gabriel Baum liked the effect, dubbed Hypnotic Lights, and asked programmer Steve Roney (Space Spartans) to work it into a game.
Steve's reaction was pretty much: yeah, right, what game? Marketing had a suggestion: something sort of kind of like a Rubik's Cube. That's what Steve sort of kind of gave them. But while Steve continued to tinker with it when not working on higher priority games (including B-17 Bomber, Aquarius Utopia and Space Shuttle), Hypnotic Lights was never elevated to "official" status.
Taille
36 MB
Format
ZIP
Versiones disponibles
Descarga tu versión preferida abajo
1. Créez un compte sur archive.org
2. Connectez-vous dans ce navigateur
3. Relancez le téléchargement
Sin comentarios por el momento. ¡Sé el primero en comentar!