Odyssey2 Interpol
Interpol Screenshot
Back Cover
Vidéo

Compatible emulators

RetroArch
Interface unique qui fait tourner des « cœ…
BIOS required ZIP
BIOS required for Odyssey2
📁 Files:
bios/o2rom.bin bios/c52.bin

>📂 Location: /userdata/bios

Source: Batocera batocera-systems + wiki (systems:o2em). Place these files under /userdata/bios (paths are relative to /userdata).

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Interpol

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Synopsis

Interpol is a game for two players, one controls two spies (red characters) and the other controls two police officers (blue characters). The spies are in possession of secret information and must try to leave the country with it, by air or sea. The police must stop their plan. The airport and port are blocked off by police, and those interested in traveling must present a code that only the police know.

The main screen depicts a city, with U-shaped boxes with numbers one through nine inside representing buildings. At the start of the game, the player controlling the police must set the code that blocks the airport and the port (represented by a plane and a ship). The code must be a five-letter word. As the player enters each letter, he or she must assign a building to store that letter, by entering its number. Once all the letters are stored, the game begins. The player who controls the spies must choose one and start moving around the city looking for the letters. When moving, the selected spy becomes invisible, so the policeman does not see which way the spy is taking. On a turn, movement can only be vertical or horizontal, so if the player chooses to move horizontally, they will only be able to move vertically on the next turn. At the bottom of the screen, a red character will be shown walking and small green bars will pass him, indicating how many "squares" he has moved. Each turn can last from five to 60 seconds, depending on the choice players made at the start of the game (different durations can be set for each player). The round ends when time runs out or the player presses a button. The player controlling the policemen chooses one of them and starts moving, trying to catch the spies. When the player thinks that the police character is in the same space as the spy, he must press the action button. If the spy is really there, he is captured, otherwise the player controlling the policemen ends his turn.

The game ends when the police capture both spies or when one of the spies arrives at the airport or port and enters the correct word.

Comment jouer à Interpol ?
Il te faut O2EM pour émuler Odyssey2 — on t'explique l'installation pas à pas.
See the guide

Publisher

Philips Interactive Media

Players

2

Taille

3.58 KB

Format

ZIP

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Available versions

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Magnavox - Odyssey2/Interpol (Europe) (Proto).zip
Prototype Internet Archive EU EU
3.58 KB ZIP
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