Odell Lake
Synopsis
As a fish, the player could explore the surroundings or play to score points. The goal was to choose which fish to eat, while trying to survive and avoid other enemies, such as otters, ospreys, and fishermen's bait. In exploration mode, the player could choose from six different fish species, such as lake trout, whitefish or rainbow trout. On the other hand, in competition mode, the computer randomly assigned the fish species to the player. Additionally, the names of different species of fish and other creatures disappeared in this mode, forcing the player to use their memory. The game was also timed: every five actions, the player played a different fish.
Publisher
Minnesota Educational Computing
Players
1
Taille
171.42 KB
Available versions
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