Puzz Ball (Japan, PZB1 Ver.C)
Description
Medal game (mechanical) published 24 years ago:
Puzz Ball (c) 2002 Namco, Limited.
- TECHNICAL -
Wideism SP-02 Cabinet
Namco System 10 Hardware
Main CPU: R3000A 32 bit RISC processor, Operating performance - 30 MIPS, Instruction Cache - 4KB
OSC: 53.693175MHz and 101.4912MHz
BUS: 132 MB/sec.
OS ROM: 512 Kilobytes
Additional Sound Chips: Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments.
Main RAM: 2 Megabytes
Video RAM: 2 Megabyte
Sound RAM: 512 Kilobytes
Graphical Processor: 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects: Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Resolution: 256x224 - 740x480
Colours: 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
Other Features: custom geometry engine, custom polygon engine, MJPEG decoder
Roms: Roms
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/game/29753/?o=2
Publisher
Namco
Players
1
Taille
23.23 MB
Available versions
Download your preferred version below
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