Q*bert
Synopsis
The player controls Q*bert, an orange creature, which he moves on the steps of a pyramid. The goal of the game is to manage to change the color of all the steps, simply by jumping on each of them. Different types of enemies appear regularly on the playing area, reducing the possibilities of movement. Some enemies tirelessly pursue Q*bert, others move randomly but according to a given movement mode (either down, up or transversally). There are also harmless creatures that Q*bert can eat: some reset the color of the steps in their path, others allow, by eating them, to freeze enemies for a few precious seconds. Teleporters located on the sides (and usable only once) allow you to lose enemies by making Q*bert reappear at the top of the pyramid. As the levels progress, the difficulty increases with the appearance of new types of enemies or the obligation to pass several times on the same step to obtain the desired color. The game requires reflexes and tactical thinking. Q*bert's movements being limited to a maximum of four directions (three on the sides and only one in the corners), the player must constantly anticipate the movement of enemies to avoid finding themselves blocked.
Developer
D. Gottlieb & Co.
Publisher
Parker Brothers
Players
1-2
Taille
6.62 KB
Format
ZIP
Available versions
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