Spindizzy Worlds
Synopsis
At its most basic level, Spindizzy Worlds is, like its predecessor, similar to Marble Madness. When controlling GERALD, you must move around the landscape viewed isometrically (largely animated screen on the ST). There are two skill levels: the more difficult the course, the more it features Spindizzy's precarious ledges and drops. Each takes you to a different matrix of levels, which can be played in different orders and each consists of 10 screens, with a bonus level at the end.
You have limited energy, which can be recharged by collecting crystals. Fuel is limited and is reduced upon contact with hazards - generating a replacement GERALD takes time. There are many doors that open by running into spaces of the same color. There are also aliens to avoid, and most movement is along thin, slippery ledges with heavily inertia-based controls.
Developer
ASCII
Publisher
ASCII
Players
1
Taille
467 KB
Format
ZIP
Available versions
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