Street Fighter Alpha 2
Synopsis
Street Fighter Alpha 2 retains most of the gameplay elements introduced in Alpha: Warriors' Dreams: the three-level Super Combo gauge, counters or blocks.
The main novelty is the addition of the "Custom Combo" system, which replaces the "Chain Combos" of the first Street Fighter Alpha. Custom Combos require at least one level of energy gauge for their uses and are characterized by a purple shadow each time the character moves. Upon activation, the player gains speed to perform combos, but a limit is imposed on the player the time of its use. The time of the Custom Combo depends on the energy gauge, two seconds for an energy level, three seconds for the second level and four seconds for the third level. A single kick or punch is required to use an energy gauge level. The use of two levels is done using two punch or foot buttons, and three punch or foot buttons to use all three levels. The player can no longer block any attacks when the Custom Combo is active.
Release titles by region
| Region | Official title | Released |
|---|---|---|
| Street Fighter Zero 2 | 1996-02-27 | |
| 🌍World | Street Fighter Alpha 2 | 1996 |
Developer
Capcom
Publisher
Capcom
Players
1-2
Taille
13.05 MB
Format
ZIP
Available versions
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