Sugoro Quest - Dice No Senshi Tachi
Synopsis
Sugoro Quest is a cross-gender game. It's a role-playing game, but it has many board game elements. This may seem like a strange combination, but it works surprisingly well. It almost feels like a tabletop role-playing simulation.
The back story is pretty simple. The kingdom of Siland is plagued by various problems, all of which involve cave-dwelling monsters wreaking havoc across the countryside. Of course, what kind of game would it be if there weren't intrepid heroes to step in and fix things? This is where the four Dice Heroes come in. The four Dice Heroes will, of course, be under your control.
The four dice heroes are your basic fantasy characters. There is the fighter, he has moderately high strength and a good balance of everything. There's the dwarf, who has a lot of strength and endurance, but he's as stupid as a brick. There's the elf, who is really good at magic but has no HP and very little strength. Then there is the half-elf, who is fair and balanced. You have to choose one of these characters before each level, and you're stuck with them until you're done.
Now, this may all sound cliché, and you would be right. But all the story clichés are offbeat, but the gameplay is offbeat. Each area is made up of a path that is predetermined for the most part. Each time you move, you roll a die and move that many spaces. Certain squares trigger events, which range from encounters with townspeople, warp tiles, healing spring, and more. Some squares have multiple exits, and which one you end up using depends on what character you are or how you answer a certain question. Any square without an event leads to a battle.
The battle is a little different from most NES RPGs. You face monsters head-to-head, and each side rolls a die. The side that rolls the higher number gets an attack number equal to the difference between the dice rolls. So if you roll a four and the monster rolls two, you get two attacks. The loser has to sit there and take it. In the same part of the tie you keep the tying roller and roll again. The winner of this roll gets the attack, and the defender loses his defenses. Using magic works on the same principle.
Basically, each level continues like this until you die, or you reach the cave where the boss resides. Then you can return to the castle, buy equipment and get your next assignment until the end of the match.
If you're looking for an NES role-playing game that's a nice departure from Dragon Warrior and Final Fantasy clones, this game is perfect for you.
Developer
Technos Japan
Publisher
Technos Japan
Players
1
Taille
153.84 KB
Format
ZIP
Available versions
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