Xeno Crisis
Synopsis
The game begins with Commander Darius receiving a distress signal from Station 88, a scientific research facility. The two controllable space marines are sent to the facility in a deployment ship, where they begin to make their way through each level of the facility, where they face aliens, robotic defenses, and even Cthulhu, seeking to figure out what is going on. Along the way, the two space marines find survivors from the facility who they can rescue and bring to safety. When the Space Marines reach the top floor, they are confronted by Dr. Herzog, who reveals that he is behind the various horrors the Space Marines have fought up to that point. If any of the space marines have drunk "elixirs" (the continuation feature in the game), or if the player has used cheat codes, Dr. Herzog reveals to them that these elixirs were designed by himself and that they contain nanomachines that will kill the player's characters and the game will end with the "bad" ending. If the player has not used elixirs before confronting Dr. Herzog, he will attack the player as the game's final boss where he is revealed to be a creature similar to the creatures fought up to that point. When players defeat Dr. Herzog, the "good" ending will be revealed with the two space marines evacuating the facility.
Developer
Bitmap Bureau
Publisher
Bitmap Bureau
Players
1-2
Taille
14.99 MB
Available versions
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