The Battle of Olympus Is Being Rebuilt By The Very Duo Who Made It On NES In 1988
Released on the NES in 1988, The Battle of Olympus never made the noise of The Legend of Zelda or Castlevania II, but its blend of side-on exploration and Greek mythology earned it quiet classic status. Thirty-eight years later, the game is coming back in an unexpected shape: its two original creators are remaking it themselves, by hand, for a Steam Early Access release planned for January 2027.
Behind the project are Yukio Horimoto, responsible for the design and programming of the 1988 title, and Reiko Oshida, who wrote its story and drew its graphics before becoming his wife. The pair have reformed their studio, INFINITY Co., Ltd., which handles both development and publishing. Horimoto makes no secret of what inspired him back then: "quite simply, Nintendo's Legend of Zelda interested me. It inspired me to make a scrolling platform game."
A handmade remake, not an industrial remaster. The code is being rewritten by the original programmer, the pixel art redrawn by the original artist, and the deliberate result looks more like an NES game adapted for the Mega Drive or Super Nintendo than a modern technical showcase. Animations and visual effects have been reworked, Easy and Normal difficulty modes are being added, and speedrun-oriented features are announced for the full version. At Early Access launch, the complete 1988 adventure will already be playable from start to finish, with its original balance preserved.
PC remains the only confirmed platform for now, and the studio expects twelve to eighteen months of Early Access before version 1.0. The game's Steam page already lets you wishlist it and lays out the promised features, while newcomers who never touched the original will find explanations there of the divine-item progression and the ancient-Greece-inspired areas.
Source: Time Extension